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581. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Anabella Rella wrote: It's just not worth the price of admission over the standard 'Cane. It also seems like a lazy cop out after the apparent thought that went into the other Navy BCs. Faction ships aren't supposed to be cost effective, Ein...
- by Gypsio III - at 2013.04.11 07:56:00
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582. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
Pelea Ming wrote: But, wouldn't an explosion velocity bonus be better then an explosion radius bonus? After all the explosion still has to expand to it's outermost limits regardless, and if it's doing that at the same speed as always, does...
- by Gypsio III - at 2013.04.10 23:15:00
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583. Sticky:[Odyssey] Navy Battlecruisers - in Player Features and Ideas Discussion [original thread]
DragonZer0 wrote: Looking over most of them they look decently solid tell you come to the drake... The F*** are you thinking?! Only 800pg that almost as bad as the Nighhawk which need a major pg boost as it base is only 710 cant do jack with t...
- by Gypsio III - at 2013.04.10 20:02:00
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584. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Jenn aSide wrote: CCP Rise wrote: One last thing to mention: Personally, I really think sentry drones should move some, even if its only to return to bay. We need to talk some more about this internally and look at ways it can actually be i...
- by Gypsio III - at 2013.04.10 13:20:00
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585. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Giving torps additional base range would make the Raven's missile velocity bonus actually quite useful, as it would give it a considerable advantage in damage projection over the Typhoon. And I'm expecting cruise to lose range in exchange for dama...
- by Gypsio III - at 2013.04.10 12:27:00
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586. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
The new Hyperion looks very sensible. It's strong on the small scale, it has the cap boosters to run a solid active tank and its guns don't suck too much cap, while retaining the option of a full-gank shield fit. It'll probably see some good use o...
- by Gypsio III - at 2013.04.10 10:23:00
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587. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Scorpion is going to lose a high slot and gain a low slot. wahey!
- by Gypsio III - at 2013.04.10 10:05:00
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588. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
Akturous wrote: Someone on FHC suggested changing the pests bonuses to 10% damage/lvl and 5% falloff/lvl. This is a good option imo, as after the TE nerf, this will help considerably with keeping the tempests flavour. That would make it a b...
- by Gypsio III - at 2013.04.10 07:50:00
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589. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Jezza McWaffle wrote: With the missiles. Would not having 2 types of cruise missile and buffing torps be a good idea? Example: - Long range cruise missiles. Have faster travel time and sligtly lower explosion radius, current dps - Short ran...
- by Gypsio III - at 2013.04.09 23:00:00
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590. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Yeah, with current cruise/torp stats, the Raven's missile velocity bonus is of very little use, it's an obsolete holdover from past ages. I would criticise it further, but it's pointless, since we know that cruise and torps will be changed, and th...
- by Gypsio III - at 2013.04.09 20:17:00
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591. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Van Mathias wrote: Hmm? The c-types are sold at a very resonable price, if you can afford a rokh hull, you shouldnt have any problems affording a c-type MWD. It's not the cost. Why do you think they're so cheap? Maybe because they don't give...
- by Gypsio III - at 2013.04.09 17:51:00
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592. Introducing myself and asking for help with balance! - in Player Features and Ideas Discussion [original thread]
BiggestT wrote: No one asked for the rokh to be nerfed. There have been no "omg rokh is OP" threads to justify this. In fact people have been advocating for a boost to the rokh for a while now (Cap boost? Damage bonus?) P.S. Any chance field...
- by Gypsio III - at 2013.04.09 17:49:00
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593. Bumping cruise missiles - in Player Features and Ideas Discussion [original thread]
It would essentially make cruise a chance-based warp disruptor, as it would have the effect of preventing a warp-out at unpredictable random occasions. So, horrible, then. Just make them faster and more damaging, there's no need for crazy ideas.
- by Gypsio III - at 2013.04.09 17:33:00
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594. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Lina Theist wrote: As it stands right now, a rokh will never snipe because it's outperformed in every way by a naga. As such, blasters are the only viable option for a rokh. However, if it got a damage bonus instead, rails would actually do eno...
- by Gypsio III - at 2013.04.09 17:27:00
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595. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Andreus Ixiris wrote: To anyone suggesting that the Hyperion should lose hi-slots or turret hardpoints: no. It can't be done, currently, because art assets constain them from doing that. The Hyperion very, very clearly has eight turret hardpoin...
- by Gypsio III - at 2013.04.09 11:44:00
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596. [Odyssey] Tech 1 Battleships - Gallente - in Player Features and Ideas Discussion [original thread]
Megathron: 8 turrets, 8-4-7 layout, retain damage and tracking bonus. Use as generic gank platform or fleet rail BS, with lesser tank but superior close-range applied DPS, relative to the Rokh. Hyperion: 7 turrets, 7-5-7 layout, 7.5% bonuses to d...
- by Gypsio III - at 2013.04.09 11:35:00
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597. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Jonas Sukarala wrote: CCP Rise have you considered reducing the Rokh's optimal range bonus to say 7.5% or 5% in exchange for more speed and reduced mass or even a combo of damage and range? Some thoughts about the scorp... -remove the range b...
- by Gypsio III - at 2013.04.09 11:23:00
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598. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
Pattern Clarc wrote: New raven may be faster than the drake... Yeah, but the Drake is really slow too! It works despite being a slowarse because of decent weapon systems and solid tank - can we say the same for the Raven?
- by Gypsio III - at 2013.04.08 23:45:00
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599. Sticky:[Odyssey] Tech 1 Battleships - Minmatar - in Player Features and Ideas Discussion [original thread]
It's pretty much impossible to give feedback on the Typhoon because you haven't told us what you're going to do with torps and cruise. However, the missile explosion velocity bonus is of surprisingly little value. Torps on a Typhoon are a web-ran...
- by Gypsio III - at 2013.04.08 23:41:00
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600. [Odyssey] Tech 1 Battleships - Caldari - in Player Features and Ideas Discussion [original thread]
CCP Rise wrote: Raven Seriously, it's impossible to give feedback on the Raven when we don't know what's going to happen with torps or cruise. I don't understand why those changes aren't being done at the same time. As it stands, the torp v...
- by Gypsio III - at 2013.04.08 23:30:00
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